Pages: [1] 2 |
1. Major station & POS makeover - in Player Features and Ideas Discussion [original thread]
Now rookie systems are swamped as they just became the new trade hub. that's what i would want to see the first time i logged into a game local full of scams and 10% tidi
- by Jason Pareka - at 2014.08.13 09:33:00
|
2. [Suggestion] Black Ops Rebalance - in Player Features and Ideas Discussion [original thread]
to be honest other then the sin i find the Blops to be in a very good place the only change would be a small reduction in base jump cost(just under cruis lvl) but as is the do there job very well
- by Jason Pareka - at 2014.08.11 23:03:00
|
3. [Suggestion] Black Ops Rebalance - in Player Features and Ideas Discussion [original thread]
Aliventi wrote: Jason Pareka wrote: this is not what BLOPS need for one if you want a DPS/tank BS look to marauders adding to max cap would still leave you at 25% when landing on grid but they don't need cap recharge either since any concom...
- by Jason Pareka - at 2014.08.11 21:13:00
|
4. [Suggestion] Black Ops Rebalance - in Player Features and Ideas Discussion [original thread]
Aliventi wrote: BlOps BS need the following things: T2 resists More fitting so they can fit reasonable DPS/tank without going with faction mods (Pretty much impossible to get a reasonable fit now without faction mods.) Specifically each hull n...
- by Jason Pareka - at 2014.08.11 20:52:00
|
5. [Suggestion] Black Ops Rebalance - in Player Features and Ideas Discussion [original thread]
Grunnax Aurelius wrote: Drones are counter productive because while they are out you can't cloak, if your buddy has his out and you just in range of his orbiting drones yo still can't cloak, see my reasoning? Also if you gotta jump away in a ...
- by Jason Pareka - at 2014.08.11 11:11:00
|
6. [Suggestion] Black Ops Rebalance - in Player Features and Ideas Discussion [original thread]
Grunnax Aurelius wrote: Eridon Hermetz wrote: nanananan , black ops logi will be IMHO really too stronk and OP black ops warfare don't need and don't must be like a regular fleet with cloaking capability we have enough problems with regula...
- by Jason Pareka - at 2014.08.11 11:08:00
|
7. [Suggestion] Black Ops Rebalance - in Player Features and Ideas Discussion [original thread]
What would be good to go with that is make it so that bonus affected the E-War for the race the only problem is they would need to be strong enough to be worth risking the isk but if they are too strong then the base boosts of the recon ships wou...
- by Jason Pareka - at 2014.08.10 23:18:00
|
8. [Suggestion] Black Ops Rebalance - in Player Features and Ideas Discussion [original thread]
Swiftstrike1 wrote: I would like to see the black ops ships changed to give Titan-esqe boosts that only apply to covert ships. Now this is an idea i can get behind
- by Jason Pareka - at 2014.08.10 22:57:00
|
9. [Suggestion] Black Ops Rebalance - in Player Features and Ideas Discussion [original thread]
Eridon Hermetz wrote: So , in fact , you want to make Black ops like bigger Force Recon with BattleShip DPS and JumpDrive capability ? You suggestion make them little to counter it too , i mean you'r remove too the need of a support fleet of F...
- by Jason Pareka - at 2014.08.10 22:47:00
|
10. [Suggestion] Black Ops Rebalance - in Player Features and Ideas Discussion [original thread]
Eridon Hermetz wrote: Jason Pareka wrote: wasn't there a post about this yesterday were you to lazy to read through the recent post or a search come on. now i will read what you have put up and come back Edit: ok so i really like what a ...
- by Jason Pareka - at 2014.08.10 22:22:00
|
11. [Suggestion] Black Ops Rebalance - in Player Features and Ideas Discussion [original thread]
wasn't there a post about this yesterday were you to lazy to read through the recent post or a search come on. now i will read what you have put up and come back Edit: ok so i really like what a lot of these go with as a starting point however...
- by Jason Pareka - at 2014.08.10 21:56:00
|
12. Armor/shield hardeners kept active thru warps/jumping systems - in Player Features and Ideas Discussion [original thread]
Ralph King-Griffin wrote: Nope, dcu you might have a point but not the active hardeners. wasn't there a plan to make DCU passive anyway (that would be nice) i think it was just b4 rubicon
- by Jason Pareka - at 2014.08.10 21:48:00
|
13. Simple Bounty Hunting Fix - Searchable Shared Kill Rights - in Player Features and Ideas Discussion [original thread]
would also be nice if we could turn bounties into a form of a contract unlike what we have now
- by Jason Pareka - at 2014.08.10 12:34:00
|
14. Ice processing oversight? Stront return penalty for large stacks? - in Player Features and Ideas Discussion [original thread]
Yes but if it is a bug rule 15. Posting about bugs and exploits is prohibited.
- by Jason Pareka - at 2014.08.10 03:37:00
|
15. Manual Space Flight, Combat and Physics - in Player Features and Ideas Discussion [original thread]
Linkxsc162534 wrote: Jason Pareka wrote: he does know the smallest ship in this game is a frigate and that they don't have **** pits and ones flown by capsules don't even have a bridge. what you see in game is what your clone sees using came...
- by Jason Pareka - at 2014.08.10 03:35:00
|
16. Black Ops Rebalance - in Player Features and Ideas Discussion [original thread]
Mario Putzo wrote: Jason Pareka wrote: I was thinking it keeping the training requirements as is, and keep the jump portal generator and jump drive restricted behind requiring the skills trained to use them. I think this is the most eve...
- by Jason Pareka - at 2014.08.10 03:33:00
|
17. Ice processing oversight? Stront return penalty for large stacks? - in Player Features and Ideas Discussion [original thread]
shouldn't this be sent to CCP via ticket not on the Forums?
- by Jason Pareka - at 2014.08.10 02:49:00
|
18. Manual Space Flight, Combat and Physics - in Player Features and Ideas Discussion [original thread]
he does know the smallest ship in this game is a frigate and that they don't have **** pits and ones flown by capsules don't even have a bridge. what you see in game is what your clone sees using camera drones you are(when in your ship) in first p...
- by Jason Pareka - at 2014.08.10 02:10:00
|
19. Black Ops Rebalance - in Player Features and Ideas Discussion [original thread]
Mario Putzo wrote: Thats a good list but I would drop the damage bonus to 75% I think, as well as retain the current cloak bonuses without a cov ops cloak. I would also love to see the Nestor redesigned to fit as a Black Ops Logi. One can dream...
- by Jason Pareka - at 2014.08.09 22:08:00
|
20. Black Ops Rebalance - in Player Features and Ideas Discussion [original thread]
RavenTesio wrote: I'm curious to know when exactly you're using your Black Ops, because chances are you're not using them in their intended roles if things are dying too quickly for the Drones to be useful. Don't get me wrong here I would like...
- by Jason Pareka - at 2014.08.09 21:05:00
|
Pages: [1] 2 |
First page | Previous page | Next page | Last page |